![PDF] Video games as a multifaceted medium: a review of quantitative social science research on video games and a typology of video game research approaches | Semantic Scholar PDF] Video games as a multifaceted medium: a review of quantitative social science research on video games and a typology of video game research approaches | Semantic Scholar](https://d3i71xaburhd42.cloudfront.net/a94ba8133b568751c6fabe373ee548fb41232186/6-Figure1-1.png)
PDF] Video games as a multifaceted medium: a review of quantitative social science research on video games and a typology of video game research approaches | Semantic Scholar
![The Future of Video Games: More Interactive, More Global — and More Streaming? • Trojan Family Magazine The Future of Video Games: More Interactive, More Global — and More Streaming? • Trojan Family Magazine](https://customsitesmedia.usc.edu/wp-content/uploads/sites/59/2021/03/15112450/TFM-SPR21-GordonBellamy-feat.jpg)
The Future of Video Games: More Interactive, More Global — and More Streaming? • Trojan Family Magazine
![Informatics | Free Full-Text | Player–Game Interaction and Cognitive Gameplay: A Taxonomic Framework for the Core Mechanic of Videogames Informatics | Free Full-Text | Player–Game Interaction and Cognitive Gameplay: A Taxonomic Framework for the Core Mechanic of Videogames](https://www.mdpi.com/informatics/informatics-04-00004/article_deploy/html/images/informatics-04-00004-g001.png)
Informatics | Free Full-Text | Player–Game Interaction and Cognitive Gameplay: A Taxonomic Framework for the Core Mechanic of Videogames
![Exploiting Psychology and Social Behavior for Game Stickiness | November 2018 | Communications of the ACM Exploiting Psychology and Social Behavior for Game Stickiness | November 2018 | Communications of the ACM](https://dl.acm.org/cms/attachment/f45c5b79-bcc8-4c62-826f-8e8396e4a553/f1.jpg)
Exploiting Psychology and Social Behavior for Game Stickiness | November 2018 | Communications of the ACM
![Amazon.com: Video Game Level Design: How to Create Video Games with Emotion, Interaction, and Engagement (Required Reading Range): 9781350015722: Salmond, Michael: Books Amazon.com: Video Game Level Design: How to Create Video Games with Emotion, Interaction, and Engagement (Required Reading Range): 9781350015722: Salmond, Michael: Books](https://m.media-amazon.com/images/I/913Ut3YE3iL._AC_UF350,350_QL50_.jpg)
Amazon.com: Video Game Level Design: How to Create Video Games with Emotion, Interaction, and Engagement (Required Reading Range): 9781350015722: Salmond, Michael: Books
![Whitman students, teachers turn to video games for social interaction over quarantine – The Black and White Whitman students, teachers turn to video games for social interaction over quarantine – The Black and White](https://theblackandwhite.net/wp-content/uploads/2020/10/Photo-Oct-25-9-43-51-PM-900x675.jpg)
Whitman students, teachers turn to video games for social interaction over quarantine – The Black and White
![Effects of Game Mode in Multiplayer Video Games on Intergenerational Social Interaction: Randomized — University XP Effects of Game Mode in Multiplayer Video Games on Intergenerational Social Interaction: Randomized — University XP](https://images.squarespace-cdn.com/content/v1/5c0023215417fc782bf587d9/5176d7a0-6000-4c09-becf-5459854a5af3/Effects-of-Game-Mode-in-Multiplayer-Video-Games-on-Intergenerational-Social-Interaction--Randomized-Field-Study-04_19_22.jpg)